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The Essence of Weekend Blogging

What's that, my friend? You say it's the weekend, but you're nonetheless stuck at a computer? Pity. But maybe I have just the thing to cheer you up.

A little zombie-shooting game, perhaps? A creepy, dark, jittery one where you can hear the shamblers and scramblers flopping about just outside the light provided by your feeble helmet lamp? One where the bullets are tightly rationed, so you'd better make each shot count, whether you're hammering away with a .45 revolver or a grenade launcher? One that's pretty damn hard and grim and nearly futile because the zombies, fast and slow, scuttling and sprinting, are closing in on you no matter what?

I might have something like that. Let's see...ah, here we go: Dead Frontier. Now listen, amigo, you need to play "Night 2" and leave "Night 1" alone. Night one is inside a cramped little cottage and the guns just aren't as cool. Night 2 is where it's at, out on the mean streets of Paris where the cans of gasoline are blazing whenever they're struck by a stray bullet.

Enjoy it.

PS: Don't do what I did and run around poking at the undead with your "combat knife" for ten minutes. If you see something that looks like a brass sewer grate, pick it up. It's ammunition. All zombies are contractually required to carry 9mm JHP and .45 Long Colt ammunition--union regs.

UPDATE 12/2: This is really fun. I didn't realize this for the first couple of times, but the obstacles are randomly placed every new game (although the Colt .45 always starts out in the same place, and there are always two emergency clips of 9mm near the right-hand side.) This can be a challenge because in one game you can squeeze between the school bus and the traffic cones, and in the next game, you can't and you're stuck.

I haven't been able to beat it yet, though I've gotten to "99% complete" twice. Anybody have any advice for dealing with the big brown hulk-monsters that come out near the end? I just never have enough bullets to deal with those guys...

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Posted by SeeDubya on November 30, 2007 10:31 PM
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One word - groovy!

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